AI Insights · Timothy · January 2022
Top 5 Tycoon Games on iOS in Kuwait: Q4 2021
Discover the performance trends of the top 5 tycoon games on iOS in Kuwait during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 tycoon games on the iOS platform in Kuwait showed various performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Township
Throughout Q4 2021, Township experienced significant fluctuations in weekly revenue, peaking at around $6.2K at the end of September and again at $6.1K in the final week of December. The game saw a steady increase in weekly active users, rising from 6.4K in late September to 7K by the end of December. Weekly downloads also showed a varied trend, starting at 1.2K and ending the quarter with 1.1K.
Hay Day
Hay Day's weekly revenue fluctuated throughout the quarter, with a notable peak of approximately $6K in late September and another peak of $5.5K in mid-December. The game consistently maintained a high number of weekly active users, starting at 20.5K and ending the quarter at 20.3K. Weekly downloads saw a gradual increase, starting from 406 in late September and reaching 540 by the end of December.
Adventure Miner
Adventure Miner had modest weekly revenue figures, with minor peaks of $105 in early October and $29 in late November. The game experienced a decline in weekly downloads, starting at 436 in late September and dropping to 144 by the end of December. Similarly, weekly active users decreased from 512 in late September to 422 by the end of the quarter.
Family Island — Farming game
Family Island showed varied weekly revenue trends, with the highest revenue of $2.2K in late September and a notable dip to $412 in late November. Weekly downloads fluctuated significantly, starting at 47 and peaking at 567 in mid-December before settling at 122 by the end of the quarter. Weekly active users also showed a gradual increase, starting at 525 and peaking at 740 in mid-December before ending the quarter at 609.
Global City: Building Games
Global City saw relatively low weekly revenue, with minor peaks of $760 in mid-October and $190 in the last week of December. The game’s weekly downloads showed an upward trend, starting at 8 and reaching 425 in early November before ending the quarter at 80. Weekly active users increased from 155 in late September to 658 in early November, then fluctuated and ended at 203 by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.